Fixes to require, loadlib and UdpServer #396
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It was recently brought back to my attention that loading DLLs with
require
simply didn't work at all, andloadlib
could only load them from the game root.require
from the mod folderpackage.loadlib
from the mod folderrequire
on built-in libraries just setting them to nilUdpServer:close()
(and garbage collection by nil) to close serversUdpServer:open()
andUdpServer:error()
to check what went wrongThis should allow things like the archipelago mod to simply
require "apclientpp"
whenapclientpp.dll
is vendored with the mod, instead of all the extra steps when installing it.The following also seem to work for example, when a complete luasocket build is provided to the mod dir: